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- FITini
-
- // This is the ground tile fire Data File
-
- [ObjectClass]
- l ObjectTypeNum = 5
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- [ObjectType]
- st Name = "bb" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 41 // ID number for this object type
- l Appearance = 0x02000239 // decimal 569
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
- l KeepMe = 1
-
- [FireData]
- ul DmgLevel = 0
- ul SoundEffectId = 22
- ul startLoopFrame = 10
- ul endLoopFrame = 26 // was 27
- ul numLoops = 20
- f maxExtentRadius = 150.0 //How big do I eventually get in terms of setting new fires
- f TimeToMaxExtent = 10.0 //How long does it take me to get there.
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- l TotalFireShapes = 5 //total number of little fires
-
- f FireOffsetX0 = -30.0
- l FireRandomOffsetX0 = 20.0
- f FireOffsetY0 = -30.0
- l FireRandomOffsetY0 = 20.0
- f FireDelay0 = 0.0
- l FireRandomdelay0 = 15.0
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- f FireOffsetX1 = 30.0
- l FireRandomOffsetX1 = 20.0
- f FireOffsetY1 = 30.0
- l FireRandomOffsetY1 = 20.0
- f FireDelay1 = 0.0
- l FireRandomdelay1 = 15.0
-
- f FireOffsetX2 = 30.0
- l FireRandomOffsetX2 = 20.0
- f FireOffsetY2 = -30.0
- l FireRandomOffsetY2 = 20.0
- f FireDelay2 = 0.0
- l FireRandomdelay2 = 15.0
-
- f FireOffsetX3 = -30.0
- l FireRandomOffsetX3 = 20.0
- f FireOffsetY3 = 30.0
- l FireRandomOffsetY3 = 20.0
- f FireDelay3 = 10.0
- l FireRandomdelay3 = 10.0
-
- f FireOffsetX4 = 0.0
- l FireRandomOffsetX4 = 20.0
- f FireOffsetY4 = 0.0
- l FireRandomOffsetY4 = 20.0
- f FireDelay4 = 0.0
- l FireRandomdelay4 = 0.0
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- FITend
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-